---
name: "Timothy Kennedy"
title: "Automation & Tools Developer"
status: "LFG (Looking for Group) — Open to contract & full-time work"
email: "tim@timothyhkennedy.com"
resume_pdf: "https://timothyhkennedy.com/resume.pdf"
---

# Timothy Kennedy — Automation & Tools Developer

Veteran Game Industry Tech Leader — a.k.a. just a guy who loves making games

**Status:** LFG (Looking for Group) — Open to contract & full-time work

## Shipped Work

### Inwigo

Studio head — a live VR title, end to end

- Code review turnaround — halved (48h → 24h — via agentic tooling I built)
- Live on Meta Quest — free to play Co-op VR horror extraction, shipped to Early Access 2026

Full case study: https://timothyhkennedy.com/case-studies/inwigo.md

### Meta — Codec Avatars

Sr. Software Engineer, Codec Avatar Quality Evaluation — Reality Labs Research (2020–2022, via ICONMA)

- Evaluation time — 2 hours saved per evaluation (restructured the avatar quality evaluation process)
- Team evaluation capacity — scaled 200% (the direct result of that restructure)

Full case study: https://timothyhkennedy.com/case-studies/codec-avatars.md

### Finalmouse — Aim Gods

Lead Game Developer — from napkin to launch

- Shipped in 14 months (competitive multiplayer FPS — UE4/C++, shipped December 2020)
- 8 engineers, 5 time zones (architecture, tasking, and integration run as one distributed machine)

Full case study: https://timothyhkennedy.com/case-studies/aim-gods.md

## Credits

- Fortnite — Epic Games (2022–2023)
- Inwigo — Meta Quest (live, free to play) (2026)
- Aim Gods — Finalmouse (shipped Dec 2020) (2019–2021)
- Unreal Engine — websockets fix shipped upstream to Epic (2020)
- FIVE: Guardians of David — Kingdom Games (PC) (2014–2015)

## Solo Projects

- Map generator — watch it generate — clip plays in place
- ATAT — a walking robot, because making things doesn't stop at software — Project EVE: Unity3D ↔ Raspberry Pi over UDP, camera streaming over IP (ATAT Tech, 2016–2019)
- GitHub — pinned repos, READMEs worth reading — opens in a new tab

## History

- **Dirty Pearl Studios / Inwigo — Studio Head** (2024–2026) — Ran a live VR title end to end — production, backend, and the AI tooling that halved code-review turnaround.
- **Epic Games** (2022–2023) — Fortnite. Part of Epic's 2023 layoffs — still think it's an incredible place.
- **Meta — Reality Labs Research (Codec Avatars, via ICONMA)** (2020–2022) — Restructured avatar quality evaluation: 2 hours saved per evaluation, 200% scale increase. Co-led the PyTorch automation initiative.
- **Finalmouse** (2019–2021) — Architected and shipped Aim Gods (UE4 + AWS serverless) in 14 months with 8 engineers across 5 time zones.
- **ATAT Tech (founder) · Wit Innovation (technical director)** (2016–2019) — The Maker era — robots, AR, and a gamified sales platform run as architect and team lead.
- **Earlier** (2013–2016) — Enterprise .NET, FIVE: Guardians of David (Kingdom Games), Zynga, and a 5-man US Army vehicle simulator in UE3.

## Contact

- Email: tim@timothyhkennedy.com
- Resume (PDF): https://timothyhkennedy.com/resume.pdf
- LinkedIn: https://www.linkedin.com/in/thkennedy
- GitHub: https://github.com/timothyhkennedy
