← /hire · Shipped Work

Meta — Codec Avatars

Sr. Software Engineer, Codec Avatar Quality Evaluation — Reality Labs Research (2020–2022, via ICONMA)

Evaluation time — 2 hours saved per evaluation

(restructured the avatar quality evaluation process)

Team evaluation capacity — scaled 200%

(the direct result of that restructure)

The challenge

Codec Avatars — Meta's photorealistic telepresence research — needed quantitative and qualitative evaluation of the avatar pipeline at research pace. Evaluators needed tools that didn't exist, and the evaluation process itself was the bottleneck between researchers and a better avatar.

The decisions — and why

Decision: Build the evaluators' tools in both VR and 2D (Unity/C#), rather than a single surface. Why: Defect detection is medium-dependent — some avatar defects only read in VR, others faster on flat screens. Tradeoff accepted: [PLACEHOLDER — authoring session]

Decision: Rebuild the team's components as event-driven, decoupled infrastructure before scaling the evaluation process. Why: A highly-interdependent component set can't be scaled or threaded; independence made the restructure possible at all. Tradeoff accepted: [PLACEHOLDER — authoring session]

Decision: Co-lead a PyTorch machine-learning initiative to automate quality evaluation. Why: Human evaluation throughput has a ceiling; automated testing scales past it. Tradeoff accepted: [PLACEHOLDER — authoring session]

The outcome — with numbers

More shipped work

That's one of three.

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