Timothy Kennedy

Veteran Game Industry Tech Leader — a.k.a. just a guy who loves making games

Automation & Tools Developer

Status

LFG (Looking for Group)

Open to contract & full-time work

Shipped Work

Credits

Fortnite — Epic Games

2022–2023

Inwigo — Meta Quest (live, free to play)

2026

Aim Gods — Finalmouse (shipped Dec 2020)

2019–2021

Unreal Engine — websockets fix shipped upstream to Epic

2020

FIVE: Guardians of David — Kingdom Games (PC)

2014–2015

Solo Projects

Map generator — watch it generate

clip plays in place

ATAT — a walking robot, because making things doesn't stop at software

Project EVE: Unity3D ↔ Raspberry Pi over UDP, camera streaming over IP (ATAT Tech, 2016–2019)

History

Dirty Pearl Studios / Inwigo — Studio Head 2024–2026

Ran a live VR title end to end — production, backend, and the AI tooling that halved code-review turnaround.

Epic Games 2022–2023

Fortnite. Part of Epic's 2023 layoffs — still think it's an incredible place.

Meta — Reality Labs Research (Codec Avatars, via ICONMA) 2020–2022

Restructured avatar quality evaluation: 2 hours saved per evaluation, 200% scale increase. Co-led the PyTorch automation initiative.

Finalmouse 2019–2021

Architected and shipped Aim Gods (UE4 + AWS serverless) in 14 months with 8 engineers across 5 time zones.

ATAT Tech (founder) · Wit Innovation (technical director) 2016–2019

The Maker era — robots, AR, and a gamified sales platform run as architect and team lead.

Earlier 2013–2016

Enterprise .NET, FIVE: Guardians of David (Kingdom Games), Zynga, and a 5-man US Army vehicle simulator in UE3.

Contact

Reach out — I reply fast.

Book the free 30-min call

or email tim@timothyhkennedy.com

Download the resume (PDF)