Inwigo
Studio head — a live VR title, end to end
Code review turnaround — halved
(48h → 24h — via agentic tooling I built)
Live on Meta Quest — free to play
Co-op VR horror extraction, shipped to Early Access 2026
The challenge
[PLACEHOLDER — authoring session. What was at stake running a live VR title end to end as studio head: production, backend infrastructure, and team throughput under indie constraints. Answers the reader's question in sentence one.]
The decisions — and why
Decision: [PLACEHOLDER — authoring session] Why: [PLACEHOLDER] Tradeoff accepted: [PLACEHOLDER]
Decision: [PLACEHOLDER — authoring session] Why: [PLACEHOLDER] Tradeoff accepted: [PLACEHOLDER]
The outcome — with numbers
- Code review turnaround halved (48h → 24h) via agentic tooling built and run in production [PLACEHOLDER — verify]
- Inwigo live on Meta Quest, free to play
- [PLACEHOLDER — receipt 3, per 1.2 OQ #2]
The shipped thing
More shipped work
That's one of three.
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