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Inwigo

Studio head — a live VR title, end to end

Code review turnaround — halved

(48h → 24h — via agentic tooling I built)

Live on Meta Quest — free to play

Co-op VR horror extraction, shipped to Early Access 2026

The challenge

[PLACEHOLDER — authoring session. What was at stake running a live VR title end to end as studio head: production, backend infrastructure, and team throughput under indie constraints. Answers the reader's question in sentence one.]

The decisions — and why

Decision: [PLACEHOLDER — authoring session] Why: [PLACEHOLDER] Tradeoff accepted: [PLACEHOLDER]

Decision: [PLACEHOLDER — authoring session] Why: [PLACEHOLDER] Tradeoff accepted: [PLACEHOLDER]

The outcome — with numbers

The shipped thing

Live on Meta Quest ↗

More shipped work

That's one of three.

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